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贪食蛇

原文: http://zetcode.com/gui/vbwinforms/nibbles/

在 Mono Winforms 编程教程的这一部分中,我们将创建贪食蛇游戏克隆。

贪食蛇游戏

贪食蛇是较旧的经典视频游戏。 它最初是在 70 年代后期创建的。 后来它被带到 PC 上。 在这个游戏中,玩家控制蠕虫。 目的是尽可能多地吃苹果。 蠕虫每次吃一个苹果,它的身体就会长大。 它必须避开墙壁和自己的身体。

开发

蠕虫每个关节的大小为 10 像素。 蠕虫由光标键控制。 最初,蠕虫具有三个关节。 通过按下光标键之一开始游戏。 如果游戏结束,我们将在棋盘中间显示Game Over消息。

board.vb

Imports System
Imports System.Collections
Imports System.ComponentModel
Imports System.Drawing
Imports System.Data
Imports System.Windows.Forms

NameSpace BoardSpace

public class Board 
    Inherits UserControl 

    Const WIDTH As Integer = 300
    Const HEIGHT As Integer = 300
    Const DOT_SIZE As Integer = 10
    Const ALL_DOTS As Integer = 900
    Const RAND_POS As Integer = 27
    Const DELAY As Integer = 140

    Dim x(ALL_DOTS) As Integer 
    Dim y(ALL_DOTS) As Integer 

    Dim dots As Integer
    Dim apple_x As Integer
    Dim apple_y As Integer

    Dim left As Boolean = False
    Dim right As Boolean = True

    Dim up As Boolean = False
    Dim down As Boolean = False
    Dim inGame As Boolean = True

    Private Dim timer As Timer

    Private Dim dot As Bitmap
    Private Dim apple As Bitmap
    Private Dim head As Bitmap

    Private Dim components As IContainer

    Public Dim BORDER_WIDTH As Integer
    Public Dim TITLEBAR_HEIGHT As Integer

    Public Sub New

        components = New Container
        Me.BackColor = Color.Black
        Me.DoubleBuffered = True
        Me.ClientSize = New Size(WIDTH, HEIGHT)

        Try 
            dot = New Bitmap("dot.png")
            apple = New Bitmap("apple.png")
            head = New Bitmap("head.png")

        Catch e As Exception
            Console.WriteLine(e.Message)
            Environment.Exit(1)
        End Try

        Me.InitGame

    End Sub

    Private Sub InitGame

        dots = 3

        For z As Integer = 0 To dots-1 
            x(z) = 50 - z*10
            y(z) = 50
        Next

        Me.LocateApple

        AddHandler Me.KeyUp, AddressOf Me.OnKeyUp

        timer = New Timer(Me.components)
        timer.Enabled = True
        timer.Interval = DELAY

        AddHandler timer.Tick, AddressOf Me.OnTick
        AddHandler Me.Paint, AddressOf Me.OnPaint

    End Sub

    Private Sub OnPaint(ByVal sender As Object, _
               ByVal e As PaintEventArgs) 

        Dim g As Graphics = e.Graphics

        If inGame
            Me.DrawObjects(g)
        Else 
            Me.GameOver(g)
        End If

    End Sub

    Private Sub DrawObjects(ByVal g As Graphics) 
        g.DrawImage(apple, apple_x, apple_y)

        For z As Integer = 0 To dots-1
            If z = 0 
                g.DrawImage(head, x(z), y(z))
            Else 
                g.DrawImage(dot, x(z), y(z))
            End If
        Next
    End Sub

    Private Sub GameOver(ByVal g As Graphics) 

        Dim msg As String = "Game Over"
        Dim rectF As RectangleF = RectangleF.op_Implicit(Me.ClientRectangle)

        Dim format As New StringFormat
        format.Alignment = StringAlignment.Center
        format.LineAlignment = StringAlignment.Center

        g.DrawString(msg, Font, Brushes.White, rectF , format)
        timer.Stop

    End Sub

    Private Sub CheckApple

        If x(0) = apple_x And y(0) = apple_y

            dots += 1
            Me.LocateApple

        End If

    End Sub

    Private Sub Move

        For z As Integer = dots To 1 Step -1
            x(z) = x(z - 1)
            y(z) = y(z - 1)
        Next

        If left
            x(0) -= DOT_SIZE
        End If

        If right
            x(0) += DOT_SIZE
        End If

        If up 
            y(0) -= DOT_SIZE
        End If

        If down 
            y(0) += DOT_SIZE
        End If

    End Sub

    Private Sub CheckCollision

        For z As Integer = dots To 1 Step -1
            If z > 4 And x(0) = x(z) And y(0) = y(z) 
                inGame = False
            End If
        Next   

        If y(0) >= HEIGHT - DOT_SIZE - TITLEBAR_HEIGHT
            inGame = False
        End If

        If y(0) < 0 
            inGame = False
        End If

        If x(0) >=  WIDTH - DOT_SIZE - BORDER_WIDTH:
            inGame = False
        End If

        If x(0) < 0 
            inGame = False
        End If

    End Sub

    Private Sub LocateApple

        Dim rand As New Random

        Dim r As Integer = rand.Next(RAND_POS)

        apple_x = r * DOT_SIZE
        r = rand.Next(RAND_POS)
        apple_y = r * DOT_SIZE

    End Sub

    Private Sub OnTick(ByVal sender As Object, ByVal e As EventArgs)

        If inGame
            Me.CheckApple
            Me.CheckCollision
            Me.Move
        End If

        Me.Refresh

    End Sub

    Private Sub OnKeyUp(ByVal sender As Object, ByVal e As KeyEventArgs)

        Dim key As Integer = e.KeyCode

        If key = Keys.Left And Not right
            left = True
            up = False
            down = False
        End If

        If key = Keys.Right And Not left
            right = True
            up = False
            down = False
        End If

        If key = Keys.Up And Not down
            up = True
            right = False
            left = False
        End if

        If key = Keys.Down And Not up 
            down = True
            right = False
            left = False
        End If

    End Sub

End Class

End Namespace

首先,我们将定义游戏中使用的常量。

WIDTHHEIGHT常数确定电路板的大小。 DOT_SIZE是苹果的大小和蠕虫的点。 ALL_DOTS常数定义了板上可能的最大点数。 (900 = 300 * 300 / 10 * 10RAND_POS常数用于计算苹果的随机位置。 DELAY常数确定游戏的速度。

Dim x(ALL_DOTS) As Integer 
Dim y(ALL_DOTS) As Integer 

这两个数组存储蠕虫的所有关节的 x,y 坐标。

Move方法中,我们有游戏的关键算法。 要了解它,请查看蠕虫如何移动。 您控制蠕虫的头部。 您可以使用光标键更改其方向。 其余关节在链上向上移动一个位置。 第二关节移动到第一个关节的位置,第三关节移动到第二个关节的位置,依此类推。

For z As Integer = dots To 1 Step -1
    x(z) = x(z - 1)
    y(z) = y(z - 1)
Next

该代码将关节向上移动。

If left
    x(0) -= DOT_SIZE
End If

将头向左移动。

CheckCollision方法中,我们确定蠕虫是否已经击中自己或撞墙之一。

For z As Integer = dots To 1 Step -1
    If z > 4 And x(0) = x(z) And y(0) = y(z) 
        inGame = False
    End If
Next

如果蠕虫用头撞到关节之一,就结束游戏。

If y(0) >= HEIGHT - DOT_SIZE - TITLEBAR_HEIGHT
    inGame = False
End If

如果蠕虫到达了棋盘的底部,我们就结束了游戏。

下图有助于了解蠕虫对象与板子底部的碰撞。

Collision

图:碰撞

locateApple方法在表格上随机定位一个苹果。

Dim rand As New Random

Dim r As Integer = rand.Next(RAND_POS)

我们得到一个从 0 到RAND_POS-1的随机数。

apple_x = r * DOT_SIZE
...
apple_y = r * DOT_SIZE

这些行设置了apple对象的 x,y 坐标。

OnKeyUp方法中,我们确定了键击玩家击键的时间。

If key = Keys.Left And Not right
    left = True
    up = False
    down = False
End If

如果我们按左光标键,则将left变量设置为True。 在Move方法中使用此变量来更改蠕虫对象的坐标。 还要注意,当蠕虫向右移动时,我们不能立即向左转。

nibbles.vb

' ZetCode Mono Visual Basic Winforms tutorial
'
' In this program, we create
' a Nibbles game clone
'
' author jan bodnar
' last modified May 2009
' website www.zetcode.com

Imports System
Imports System.Drawing
Imports System.Windows.Forms

Public Class WinVBApp 
    Inherits Form

    Public Sub New

        Me.Text = "Nibbles"       

        Me.FormBorderStyle = FormBorderStyle.FixedSingle

        Dim borderWidth As Integer = (Me.Width - Me.ClientSize.Width) / 2
        Dim titleBarHeight As Integer = Me.Height - Me.ClientSize.Height - borderWidth

        Dim board As New BoardSpace.Board
        board.BORDER_WIDTH = borderWidth
        board.TITLEBAR_HEIGHT = titleBarHeight

        Me.Controls.Add(board)
        Me.CenterToScreen

    End Sub

    Public Shared Sub Main
        Application.Run(New WinVBApp)
    End Sub

End Class

这是主要的类。

Nibbles

图:贪食蛇

这是使用 Mono Winforms 库和 Visual Basic 语言编写的贪食蛇游戏。



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