贪食蛇
在 Mono Winforms 编程教程的这一部分中,我们将创建贪食蛇游戏克隆。
贪食蛇游戏
贪食蛇是较旧的经典视频游戏。 它最初是在 70 年代后期创建的。 后来它被带到 PC 上。 在这个游戏中,玩家控制蠕虫。 目的是尽可能多地吃苹果。 蠕虫每次吃一个苹果,它的身体就会长大。 它必须避开墙壁和自己的身体。
开发
蠕虫每个关节的大小为 10 像素。 蠕虫由光标键控制。 最初,蠕虫具有三个关节。 通过按下光标键之一开始游戏。 如果游戏结束,我们将在棋盘中间显示Game Over
消息。
board.vb
Imports System
Imports System.Collections
Imports System.ComponentModel
Imports System.Drawing
Imports System.Data
Imports System.Windows.Forms
NameSpace BoardSpace
public class Board
Inherits UserControl
Const WIDTH As Integer = 300
Const HEIGHT As Integer = 300
Const DOT_SIZE As Integer = 10
Const ALL_DOTS As Integer = 900
Const RAND_POS As Integer = 27
Const DELAY As Integer = 140
Dim x(ALL_DOTS) As Integer
Dim y(ALL_DOTS) As Integer
Dim dots As Integer
Dim apple_x As Integer
Dim apple_y As Integer
Dim left As Boolean = False
Dim right As Boolean = True
Dim up As Boolean = False
Dim down As Boolean = False
Dim inGame As Boolean = True
Private Dim timer As Timer
Private Dim dot As Bitmap
Private Dim apple As Bitmap
Private Dim head As Bitmap
Private Dim components As IContainer
Public Dim BORDER_WIDTH As Integer
Public Dim TITLEBAR_HEIGHT As Integer
Public Sub New
components = New Container
Me.BackColor = Color.Black
Me.DoubleBuffered = True
Me.ClientSize = New Size(WIDTH, HEIGHT)
Try
dot = New Bitmap("dot.png")
apple = New Bitmap("apple.png")
head = New Bitmap("head.png")
Catch e As Exception
Console.WriteLine(e.Message)
Environment.Exit(1)
End Try
Me.InitGame
End Sub
Private Sub InitGame
dots = 3
For z As Integer = 0 To dots-1
x(z) = 50 - z*10
y(z) = 50
Next
Me.LocateApple
AddHandler Me.KeyUp, AddressOf Me.OnKeyUp
timer = New Timer(Me.components)
timer.Enabled = True
timer.Interval = DELAY
AddHandler timer.Tick, AddressOf Me.OnTick
AddHandler Me.Paint, AddressOf Me.OnPaint
End Sub
Private Sub OnPaint(ByVal sender As Object, _
ByVal e As PaintEventArgs)
Dim g As Graphics = e.Graphics
If inGame
Me.DrawObjects(g)
Else
Me.GameOver(g)
End If
End Sub
Private Sub DrawObjects(ByVal g As Graphics)
g.DrawImage(apple, apple_x, apple_y)
For z As Integer = 0 To dots-1
If z = 0
g.DrawImage(head, x(z), y(z))
Else
g.DrawImage(dot, x(z), y(z))
End If
Next
End Sub
Private Sub GameOver(ByVal g As Graphics)
Dim msg As String = "Game Over"
Dim rectF As RectangleF = RectangleF.op_Implicit(Me.ClientRectangle)
Dim format As New StringFormat
format.Alignment = StringAlignment.Center
format.LineAlignment = StringAlignment.Center
g.DrawString(msg, Font, Brushes.White, rectF , format)
timer.Stop
End Sub
Private Sub CheckApple
If x(0) = apple_x And y(0) = apple_y
dots += 1
Me.LocateApple
End If
End Sub
Private Sub Move
For z As Integer = dots To 1 Step -1
x(z) = x(z - 1)
y(z) = y(z - 1)
Next
If left
x(0) -= DOT_SIZE
End If
If right
x(0) += DOT_SIZE
End If
If up
y(0) -= DOT_SIZE
End If
If down
y(0) += DOT_SIZE
End If
End Sub
Private Sub CheckCollision
For z As Integer = dots To 1 Step -1
If z > 4 And x(0) = x(z) And y(0) = y(z)
inGame = False
End If
Next
If y(0) >= HEIGHT - DOT_SIZE - TITLEBAR_HEIGHT
inGame = False
End If
If y(0) < 0
inGame = False
End If
If x(0) >= WIDTH - DOT_SIZE - BORDER_WIDTH:
inGame = False
End If
If x(0) < 0
inGame = False
End If
End Sub
Private Sub LocateApple
Dim rand As New Random
Dim r As Integer = rand.Next(RAND_POS)
apple_x = r * DOT_SIZE
r = rand.Next(RAND_POS)
apple_y = r * DOT_SIZE
End Sub
Private Sub OnTick(ByVal sender As Object, ByVal e As EventArgs)
If inGame
Me.CheckApple
Me.CheckCollision
Me.Move
End If
Me.Refresh
End Sub
Private Sub OnKeyUp(ByVal sender As Object, ByVal e As KeyEventArgs)
Dim key As Integer = e.KeyCode
If key = Keys.Left And Not right
left = True
up = False
down = False
End If
If key = Keys.Right And Not left
right = True
up = False
down = False
End If
If key = Keys.Up And Not down
up = True
right = False
left = False
End if
If key = Keys.Down And Not up
down = True
right = False
left = False
End If
End Sub
End Class
End Namespace
首先,我们将定义游戏中使用的常量。
WIDTH
和HEIGHT
常数确定电路板的大小。 DOT_SIZE
是苹果的大小和蠕虫的点。 ALL_DOTS
常数定义了板上可能的最大点数。 (900 = 300 * 300 / 10 * 10
)RAND_POS
常数用于计算苹果的随机位置。 DELAY
常数确定游戏的速度。
Dim x(ALL_DOTS) As Integer
Dim y(ALL_DOTS) As Integer
这两个数组存储蠕虫的所有关节的 x,y 坐标。
在Move
方法中,我们有游戏的关键算法。 要了解它,请查看蠕虫如何移动。 您控制蠕虫的头部。 您可以使用光标键更改其方向。 其余关节在链上向上移动一个位置。 第二关节移动到第一个关节的位置,第三关节移动到第二个关节的位置,依此类推。
For z As Integer = dots To 1 Step -1
x(z) = x(z - 1)
y(z) = y(z - 1)
Next
该代码将关节向上移动。
If left
x(0) -= DOT_SIZE
End If
将头向左移动。
在CheckCollision
方法中,我们确定蠕虫是否已经击中自己或撞墙之一。
For z As Integer = dots To 1 Step -1
If z > 4 And x(0) = x(z) And y(0) = y(z)
inGame = False
End If
Next
如果蠕虫用头撞到关节之一,就结束游戏。
If y(0) >= HEIGHT - DOT_SIZE - TITLEBAR_HEIGHT
inGame = False
End If
如果蠕虫到达了棋盘的底部,我们就结束了游戏。
下图有助于了解蠕虫对象与板子底部的碰撞。
图:碰撞
locateApple
方法在表格上随机定位一个苹果。
Dim rand As New Random
Dim r As Integer = rand.Next(RAND_POS)
我们得到一个从 0 到RAND_POS-1
的随机数。
apple_x = r * DOT_SIZE
...
apple_y = r * DOT_SIZE
这些行设置了apple
对象的 x,y 坐标。
在OnKeyUp
方法中,我们确定了键击玩家击键的时间。
If key = Keys.Left And Not right
left = True
up = False
down = False
End If
如果我们按左光标键,则将left
变量设置为True
。 在Move
方法中使用此变量来更改蠕虫对象的坐标。 还要注意,当蠕虫向右移动时,我们不能立即向左转。
nibbles.vb
' ZetCode Mono Visual Basic Winforms tutorial
'
' In this program, we create
' a Nibbles game clone
'
' author jan bodnar
' last modified May 2009
' website www.zetcode.com
Imports System
Imports System.Drawing
Imports System.Windows.Forms
Public Class WinVBApp
Inherits Form
Public Sub New
Me.Text = "Nibbles"
Me.FormBorderStyle = FormBorderStyle.FixedSingle
Dim borderWidth As Integer = (Me.Width - Me.ClientSize.Width) / 2
Dim titleBarHeight As Integer = Me.Height - Me.ClientSize.Height - borderWidth
Dim board As New BoardSpace.Board
board.BORDER_WIDTH = borderWidth
board.TITLEBAR_HEIGHT = titleBarHeight
Me.Controls.Add(board)
Me.CenterToScreen
End Sub
Public Shared Sub Main
Application.Run(New WinVBApp)
End Sub
End Class
这是主要的类。
图:贪食蛇
这是使用 Mono Winforms 库和 Visual Basic 语言编写的贪食蛇游戏。